Designed and implemented game features such as Ghost AI, Rat AI, interactive objects such as doors and lights, and an upgrades shop.
Designed and implemented a tiered tutorial level with the intention of efficiently teaching the player all major gameplay elements.
Maintained a personal level of quality for every feature I was responsible for with fun and ease of use in mind.
Made priority visual and audio assets myself in order to keep the project moving. Including a racetrack, a mousetrap, UI elements, particle effects, Sound FX, and more.
Conducted independent playtesting to source feedback on the project during development.
Ensured minimal conflict free pushes to Git Repository and maintained problem solver mindset throughout the development process.